The Gavel
Your coins: β Prize pool: βThe room is quiet
Take your seat
Pick a display name and take your seat in the room. Your seat is made right here in your browser β it and its key belong to you alone and never leave this device. You can watch the room without taking a seat, but you need a seat to claim chips and bid.
You are seated as .
Your seat is saved on this device. Come back any time and you are still seated.
If your seat ever gets stuck, Start fresh gives you a brand new seat.
Bid on this lot
Bids must beat the current bid by at least 25 coins. A bid in the last 30 seconds adds 30 seconds to the lot.
In the room
Three regulars bid here every day. Watch how they play: Mara pushes hard, Bram waits and pounces, Pip spends carefully because the purse is nearly empty.
Your goods
Goods you win earn coins every day while you hold them. Claim the income, put a good up for auction again, list it at a fixed price, or sell shares in it.
Take your seat and win a lot, and your goods will show here.
All goods & market
Every good in the house, what it earns, what it last sold for, and who has owned it. Shares cost 100 coins each β 10 shares per good β and each share earns a tenth of the good's daily income.
The daily prize
Every sale adds a little extra to the prize pool. Each day is a season: when the season ends, the pool pays out to the three owners whose goods earn the most each day β first place takes half, second takes just under a third, third takes a fifth. Win goods, earn more each day, and climb the board. The prize pays out on its own when the season ends.
Loading the prizeβ¦
How it works
Claim your free daily chips, pick a lot on the podium, and raise your paddle. Beat the current bid by at least 25 coins. A bid in the last 30 seconds adds 30 seconds, so no one can snipe a lot at the last moment.
Win a lot and the good is yours. It starts earning coins every day straight away. The more a good earns each day, the more it is worth β a good earning 250 a day pays for itself far faster than one earning 60.
Own goods, buy shares in other people's goods, re-list your goods at a fixed price or put them back up for auction, and come back tomorrow to claim the income that has built up. Every sale adds a little extra to the prize pool β and each day the pool pays out to the three owners whose goods earn the most. See the Prize tab for who leads and when it pays.
Why a lot is worth what it is
Every lot shows its daily income, its last sold price, and who has owned it before. Divide the price by the daily income and you get the payback: how many days of earnings it takes for the good to pay for itself. A low payback and a strong earnings history mean a good deal. A high payback means you are paying for the name, not the earnings.
New goods arrive over time, put up by the house. The highest-earning goods arrive first, and a good that earns 300 or more a day is rare β only a few will ever exist.
The three regulars
Mara bids early and bids big β she wants the lot and does not hide it. Bram is patient: he watches, then raises in steady steps when the room goes quiet. Pip has the smallest purse, so every bid is a real decision; when Pip raises, Pip means it.
Gavel Coins are play coins for this game only. They have no cash value and cannot be taken out of the game.
A week in a minute SIMULATION
Watch a week of auctions unfold in about a minute. This is a simulation built from the live goods and the three regulars' real habits β Mara pushing, Bram waiting, Pip spending carefully. Nothing here is real: no coins move, no lots change hands, and the room is untouched. It is the fastest way to see how prices and ownership move over a week.